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Eye of the beholder -
In the 80's and 90's SSI
had the exclusive contract with TSR to released games based on the AD&D
license and release them they did. They were all based on the same basic
engine that relied mostly on text and statistics to mimic the original pen
and paper RPG. Then came along Dungeon master, an RPG that featured a 3D
view and was more action oriented. The reviews were great and many people
loved the game and still do to this day. SSI ofcourse could not stay behind
and later released this game, Eye of the beholder, in which there was a
3D view and you could control your characters in realtime instead of being
In the intro you see the city of Waterdeep, one the most important cities
in the Forgotten Realms and it is being treatened by an unknown evil. Four
heroes are called out to investigate this treat and if possible locate and
destroy it. You are given a letter of mark that entitles you to go underground
and to keep any spoils of war. The guards point you to a sewer entrance
that gives you access to the tunnels and after properly equipping yourself
you go out and begin your mission. You step into the sewers and after only
a few steps the entrance collapses and you are trapped inside! This means
there is only one way to go, down into the tunnels and to face the horrors
You start the game by creating the four heroes which is done by choosing
classes, races and rolling statistics based on the 2nd edition AD&D
rules. It's important to keep in mind that you won't get much help down
there so make your party as varied as possible. Also the narrow spaces you
will be in mean that only two people can stand next to each other so the
back two will have to rely on either magic or longrange weapons. After creating
your party you begin beside the cavein shown in the intro. You can use or
pick op objects on the screen by simply clicking the mouse and dragging
the item. The four heroes are shown on the right with the items in both
their hands and their health. By rightclicking on the item you can use it
and this is mostly used for attacking. Click on a characters portrait and
it will show that characters inventory and equipment, the placement of which
is pretty obvious. You can flip the page and it show the characters statistics
Most of the characters and monsters you meet will attack you on sight but
sometimes you will encounter more friendly units which you can sometimes
add to your party. Remember that this is AD&D though and death is by
no means the end, so if you happen to find an adventurer that died it might
be usefull to take the bones and equipment so you can later resurrect him
or her. On your quest you will be obstructed by doors and trapdoors most
of which can be openend or avoided easily enough but some require puzzles
to be solved before you can pass. All this adventuring will give you experience
point which at some point will increase your level giving you more hitpoints
and your magicians more spells and generally increasing your chance to survive.
Eye of the beholder is the first in a trilogy and is a great rpg to play
despite some shortcomings like only one savegame, monotous environments
and the worst ending I've ever seen in a game (don't think this is a spoiler
because there isn't much to spoil!). The graphics are quit good but there
is vitrually no animation, the characters simply slide from one place to
another. There is also no music in the game and only some soundeffects.
There are some places in the game that you don't have to visit to complete
it but some of them contain a number of powerfull weapons that you won't
find in the sequels so it can pay to do a little extra adventuring if you
are planning to import the party into the next game. The console versions
are a bit more diffcult to play because this game really need a mouse to
control well but the SNES version does a decent job minimizing this problem.
Overal rating: 8.5/10
Eye of the beholder was released for four different systems here are some notes:
Game has been tested but not completed with winUAE v0.9.91.
There can be some slow loading times but basically the same as the
Game has been tested and completed on a DOS PC.
Can also be played on windows machines without any problems.
in 1994 by Capcom.
Game has been tested but not completed with ZSNES win v1.36.
The joypad still acts as a mouse but the pointer locks onto nearby
objects to ease the controls. Also when you attack the pointer automatically
jumps to the next weapon available, not a bad way to offset the loss
of a mouse.
Game has been tested but not completed with WGens v2.11.
The control uses a joypad for a mouse routine but one button lets you sidestep
(S) and another makes you turn and walk (D) which is quite a good setup
actually. The game has speech throughout the game, music on all levels and
a much better ending than the old versions.
Date added ||
Eye of the beholder
First released ||
Solve / Docs ||
Get solve here
Get level maps here
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