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- GODS -
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I've known the Bitmap Brothers
from the very beginning of their career with the release of Xenon, a topdown
shooter, and each of their games was memorable because they had something
unique about them. Gods is another game which pushed the technical abilities
of the machines at the time to the limit and added some unique features.
The game features you as a Greek hero who has been send to do the gods dirty
work, four huge worlds await you filled with monsters and puzzles to solve.
Armed only with a simple knife and whatever you can find you must clean
up all worlds to claim your reward and become immortal.
The first part of the game will easy you into the game a bit and you will
find controlling the hero is a piece of cake. He is armed with a single
knife that can be thrown (altough he has a seemlingly endless supply). You
can pick up more knives so you can throw multiple in one shot but later
on you will get a vast array of weapons like spears, axes and even explosives.
Most of the levels consist of platforms and ladders with switches regulargly
thrown in that form the basis of the puzzles. The enemies are a weird bunch
and altough most will stay on the ground some of them are flying enemies
and are more difficult to take out. At the end of the level there will be
a big bad boss waiting for you and you'll have to defeat him to go to the
next level.
The technical aspects of this game were much praised when the game was released
and some were indeed very impressive. First off the graphics are very good
and they have that distinct Bitmap Brothers look and feel. The scrolling
is smooth as silk but on some occasions when the action gets really intense
you will notice some slowdown. Actually before the game was released it
was said DOS based systems were incapeable of such scrolling but the Bitmaps
proved them wrong! Another point that was much hyped was the A.I. because
it let the computer 'learn' your strategy and change the behavior of the
enemies accordingly. Also it would give less potent players more powerups
and items over time, the addition of this feat is debateable but it is quite
unique.
Gods was and is a very nice platform game and altough it does have some
flaws you cannot deny that it's something special. You will have to adjust
your pace to the game something because unlike most platformers this is
definately not a twitchy fastpace game, your character walks and jumps real
slow. Another thing to watch out for is when you want to go down a ladder
you will sometimes miss it and fall down, since there is no way to grab
a ladder while falling this can lead to death and frustration but will a
little practice you can overcome this. I know some who criticize the game
for the things I just mentioned but I still feel the game is good and well
worth checking out.
Overal rating: 7.5/10
Erde Kaiser
GODS was released for many different systems here are some notes:
| Amiga |
Released
in 1991.
The system of choice for the Bitmaps but in this case the ST, DOS
and Amiga versions are almost identical. |
| Atari
ST |
Released
in 1991. |
| DOS |
Released
in 1991.
Probably one of the best sidescrolling platform games released on
this system. |
Megadrive/
Genesis |
Released
in 1992.
The pace is much fast in this version but it seems to be added in
a hurry as it looks a bit like fast forwarding a movie. Other than
that it's mostly the same. |
| Super
NES |
Released
in 1992.
Similar to the Genesis version but because of the lower resolution
the playing area is reduced which is not good. |
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Date added |
May-24-2006 14:23 |
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Name |
GODS |
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Developer |
Bitmap Brothers
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Publisher |
Renegade software
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First released |
1991 |
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Genre |
Action
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Download |
Atari ST, filesize: 982 Kb
Commodore Amiga, filesize: 1080 Kb
MS-DOS, filesize: 1050 Kb
Super NES, filesize: 582 Kb
Sega Megadrive, filesize: 456 Kb
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Links |
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Manual |
No manual available
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Solve / Docs |
No solve available
Get level codes here
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Sitestats
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03-Sep-2010
Games: 404
Utils: 30
Manuals: 193
Solves: 83
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